[gd_scene load_steps=7 format=3 uid="uid://dbevfrw75c0lf"] [ext_resource type="Shader" path="res://shaders/017_blur/blur.gdshader" id="1_5bxw6"] [sub_resource type="SphereMesh" id="SphereMesh_i42j4"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_vfc3l"] noise_type = 0 frequency = 0.0132 fractal_octaves = 3 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_08gkt"] as_normal_map = true bump_strength = 0.4 noise = SubResource("FastNoiseLite_vfc3l") [sub_resource type="ShaderMaterial" id="ShaderMaterial_rdcxf"] render_priority = 0 shader = ExtResource("1_5bxw6") shader_parameter/blur_power = 0.2 shader_parameter/noise_texture = SubResource("NoiseTexture2D_08gkt") [sub_resource type="QuadMesh" id="QuadMesh_prlu3"] material = SubResource("ShaderMaterial_rdcxf") size = Vector2(1.6, 2) [node name="Blur" type="Node3D"] [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("SphereMesh_i42j4") [node name="MeshInstance3D2" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.965926, -0.258819, 0, 0.258819, 0.965926, 0, 0.322139, 0.653597) mesh = SubResource("QuadMesh_prlu3")