[gd_scene load_steps=6 format=3 uid="uid://drgqrnj1otb25"] [ext_resource type="Shader" path="res://shaders/010_edge_detection/edge_detection.gdshader" id="1_34hnr"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_vbj21"] [sub_resource type="SphereMesh" id="SphereMesh_wnbfj"] material = SubResource("ShaderMaterial_vbj21") [sub_resource type="ShaderMaterial" id="ShaderMaterial_855vq"] render_priority = 0 shader = ExtResource("1_34hnr") [sub_resource type="QuadMesh" id="QuadMesh_sbqxy"] size = Vector2(1.6, 2) [node name="EdgeDetection" type="Node3D"] [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("SphereMesh_wnbfj") [node name="MeshInstance3D2" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.965926, -0.258819, 0, 0.258819, 0.965926, 0, 0.322139, 0.653597) material_override = SubResource("ShaderMaterial_855vq") mesh = SubResource("QuadMesh_sbqxy")