[gd_scene load_steps=5 format=3 uid="uid://eh06d5qto3hu"] [ext_resource type="Shader" path="res://shaders/014_depth/depth.gdshader" id="1_bci2g"] [sub_resource type="SphereMesh" id="SphereMesh_46g6r"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_to4o0"] render_priority = 0 shader = ExtResource("1_bci2g") shader_parameter/depth_factor = 80.0 shader_parameter/pow_factor = 1.0 [sub_resource type="QuadMesh" id="QuadMesh_xgf2h"] material = SubResource("ShaderMaterial_to4o0") size = Vector2(1.6, 2) [node name="Depth" type="Node3D"] [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("SphereMesh_46g6r") [node name="MeshInstance3D2" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.965926, -0.258819, 0, 0.258819, 0.965926, 0, 0.322139, 0.653597) mesh = SubResource("QuadMesh_xgf2h") metadata/_edit_lock_ = true