update
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2219e943da
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40 changed files with 2035 additions and 19 deletions
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@ -1,13 +1,10 @@
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shader_type spatial;
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uniform float my_variable = 0.0;
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render_mode cull_disabled;
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void vertex() {
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VERTEX.y += my_variable;
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// Called for every vertex the material is visible on.
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}
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void fragment() {
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ALBEDO = NORMAL;
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// Called for every pixel the material is visible on.
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}
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