update
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40 changed files with 2035 additions and 19 deletions
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@ -8,9 +8,6 @@ extends Node3D
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@onready var shader_material = $MeshInstance3D.mesh.material
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func _ready() -> void:
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print(shader_material)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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