This commit is contained in:
Luca 2025-01-02 10:46:25 +01:00
parent 2219e943da
commit c4115b3569
40 changed files with 2035 additions and 19 deletions

110
openxr.gd Normal file
View file

@ -0,0 +1,110 @@
extends Node
signal focus_lost
signal focus_gained
signal pose_recentered
@export var maximum_refresh_rate: int = 90
@onready var viewport: Viewport = get_viewport()
@onready var environment: Environment = %WorldEnvironment.environment
@onready var openxr_handler: Node = %OpenXR
var openxr_interface: XRInterface
var xr_is_focussed: bool = false
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
openxr_interface = XRServer.find_interface("OpenXR")
if openxr_interface and openxr_interface.is_initialized():
initialize_openxr()
func initialize_openxr() -> void:
# Enable XR on our viewport
get_viewport().use_xr = true
# Make sure v-sync is off, v-sync is handled by OpenXR
DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_DISABLED)
# Enable V"res://main.tscn"RS
if RenderingServer.get_rendering_device():
viewport.vrs_mode = Viewport.VRS_XR
elif int(ProjectSettings.get_setting("xr/openxr/foveation_level")) == 0:
push_warning("OpenXR: Recommend setting Foveation level to High in Project Settings")
# Enable Passthrough
environment.background_mode = Environment.BG_COLOR
environment.ambient_light_source = Environment.AMBIENT_SOURCE_COLOR
environment.ambient_light_color = Color(0.5, 0.5, 0.5)
# Connect the OpenXR events
openxr_interface.session_begun.connect(_on_openxr_session_begun)
openxr_interface.session_visible.connect(_on_openxr_visible_state)
openxr_interface.session_focussed.connect(_on_openxr_focussed_state)
openxr_interface.session_stopping.connect(_on_openxr_stopping)
openxr_interface.pose_recentered.connect(_on_openxr_pose_recentered)
func _on_openxr_session_begun() -> void:
# Get the reported refresh rate
var current_refresh_rate: float = openxr_interface.get_display_refresh_rate()
#if current_refresh_rate > 0:
# print("OpenXR: Refresh rate reported as ", str(current_refresh_rate))
#else:
# print("OpenXR: No refresh rate given by XR runtime")
# See if we have a better refresh rate available
var new_rate: float = current_refresh_rate
var available_rates: Array = openxr_interface.get_available_display_refresh_rates()
if available_rates.size() == 0:
print("OpenXR: Target does not support refresh rate extension")
elif available_rates.size() == 1:
# Only one available, so use it
new_rate = available_rates[0]
else:
for rate: float in available_rates:
if rate > new_rate and rate <= maximum_refresh_rate:
new_rate = rate
# Did we find a better rate?
if current_refresh_rate != new_rate:
print("OpenXR: Setting refresh rate to ", str(new_rate))
openxr_interface.set_display_refresh_rate(new_rate)
current_refresh_rate = new_rate
# Match the physics rate
Engine.physics_ticks_per_second = int(current_refresh_rate)
func _on_openxr_visible_state() -> void:
# We always pass this state at startup,
# but the second time we get this it means our player took the headset off
if xr_is_focussed:
xr_is_focussed = false
# Pause our game
get_tree().paused = true
focus_lost.emit()
func _on_openxr_focussed_state() -> void:
xr_is_focussed = true
# unpause our game
get_tree().paused = false
focus_gained.emit()
func _on_openxr_stopping() -> void:
# on_openxr_stopping.emit()
# Our session is being stopped.
print("OpenXR: Stopping session")
func _on_openxr_pose_recentered() -> void:
# User recentered view, we have to react to this by recentering the view
# This is game implementation dependent
pose_recentered.emit()