new shaders
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c4115b3569
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24 changed files with 567 additions and 124 deletions
15
shaders/017_blur/blur.gdshader
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15
shaders/017_blur/blur.gdshader
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shader_type spatial;
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render_mode unshaded;
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uniform sampler2D SCREEN_TEXTURE: hint_screen_texture, repeat_disable, filter_nearest;
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uniform float blur_power: hint_range(0.0, 0.2, 0.001) = 0.05;
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uniform sampler2D noise_texture;
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vec2 noise(vec2 uv) {
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return texture(noise_texture, uv).xy - 0.5;
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}
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void fragment() {
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vec2 uv = SCREEN_UV;
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ALBEDO.rgb = texture(SCREEN_TEXTURE, uv + noise(uv)).rgb * blur_power;
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}
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34
shaders/017_blur/blur.tscn
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34
shaders/017_blur/blur.tscn
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[gd_scene load_steps=7 format=3 uid="uid://dbevfrw75c0lf"]
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[ext_resource type="Shader" path="res://shaders/017_blur/blur.gdshader" id="1_5bxw6"]
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[sub_resource type="SphereMesh" id="SphereMesh_i42j4"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_vfc3l"]
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noise_type = 0
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frequency = 0.0132
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fractal_octaves = 3
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_08gkt"]
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as_normal_map = true
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bump_strength = 0.4
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noise = SubResource("FastNoiseLite_vfc3l")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_rdcxf"]
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render_priority = 0
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shader = ExtResource("1_5bxw6")
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shader_parameter/blur_power = 0.2
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shader_parameter/noise_texture = SubResource("NoiseTexture2D_08gkt")
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[sub_resource type="QuadMesh" id="QuadMesh_prlu3"]
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material = SubResource("ShaderMaterial_rdcxf")
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size = Vector2(1.6, 2)
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[node name="Blur" type="Node3D"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("SphereMesh_i42j4")
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.965926, -0.258819, 0, 0.258819, 0.965926, 0, 0.322139, 0.653597)
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mesh = SubResource("QuadMesh_prlu3")
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