new shaders

This commit is contained in:
Luca 2025-01-07 17:11:41 +01:00
parent c4115b3569
commit 7ada6a0f2c
24 changed files with 567 additions and 124 deletions

View file

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shader_type spatial;
render_mode unshaded;
uniform sampler2D SCREEN_TEXTURE: hint_screen_texture, repeat_disable, filter_nearest;
uniform float blur_power: hint_range(0.0, 0.2, 0.001) = 0.05;
uniform sampler2D noise_texture;
vec2 noise(vec2 uv) {
return texture(noise_texture, uv).xy - 0.5;
}
void fragment() {
vec2 uv = SCREEN_UV;
ALBEDO.rgb = texture(SCREEN_TEXTURE, uv + noise(uv)).rgb * blur_power;
}

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[gd_scene load_steps=7 format=3 uid="uid://dbevfrw75c0lf"]
[ext_resource type="Shader" path="res://shaders/017_blur/blur.gdshader" id="1_5bxw6"]
[sub_resource type="SphereMesh" id="SphereMesh_i42j4"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_vfc3l"]
noise_type = 0
frequency = 0.0132
fractal_octaves = 3
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_08gkt"]
as_normal_map = true
bump_strength = 0.4
noise = SubResource("FastNoiseLite_vfc3l")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_rdcxf"]
render_priority = 0
shader = ExtResource("1_5bxw6")
shader_parameter/blur_power = 0.2
shader_parameter/noise_texture = SubResource("NoiseTexture2D_08gkt")
[sub_resource type="QuadMesh" id="QuadMesh_prlu3"]
material = SubResource("ShaderMaterial_rdcxf")
size = Vector2(1.6, 2)
[node name="Blur" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("SphereMesh_i42j4")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.965926, -0.258819, 0, 0.258819, 0.965926, 0, 0.322139, 0.653597)
mesh = SubResource("QuadMesh_prlu3")