new shaders

This commit is contained in:
Luca 2025-01-07 17:11:41 +01:00
parent c4115b3569
commit 7ada6a0f2c
24 changed files with 567 additions and 124 deletions

View file

@ -0,0 +1,25 @@
[gd_scene load_steps=5 format=3 uid="uid://eh06d5qto3hu"]
[ext_resource type="Shader" path="res://shaders/014_depth/depth.gdshader" id="1_bci2g"]
[sub_resource type="SphereMesh" id="SphereMesh_46g6r"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_to4o0"]
render_priority = 0
shader = ExtResource("1_bci2g")
shader_parameter/depth_factor = 80.0
shader_parameter/pow_factor = 1.0
[sub_resource type="QuadMesh" id="QuadMesh_xgf2h"]
material = SubResource("ShaderMaterial_to4o0")
size = Vector2(1.6, 2)
[node name="Depth" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("SphereMesh_46g6r")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.965926, -0.258819, 0, 0.258819, 0.965926, 0, 0.322139, 0.653597)
mesh = SubResource("QuadMesh_xgf2h")
metadata/_edit_lock_ = true