new shaders

This commit is contained in:
Luca 2025-01-07 17:11:41 +01:00
parent c4115b3569
commit 7ada6a0f2c
24 changed files with 567 additions and 124 deletions

View file

@ -0,0 +1,25 @@
[gd_scene load_steps=6 format=3 uid="uid://drgqrnj1otb25"]
[ext_resource type="Shader" path="res://shaders/010_edge_detection/edge_detection.gdshader" id="1_34hnr"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_vbj21"]
[sub_resource type="SphereMesh" id="SphereMesh_wnbfj"]
material = SubResource("ShaderMaterial_vbj21")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_855vq"]
render_priority = 0
shader = ExtResource("1_34hnr")
[sub_resource type="QuadMesh" id="QuadMesh_sbqxy"]
size = Vector2(1.6, 2)
[node name="EdgeDetection" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("SphereMesh_wnbfj")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.965926, -0.258819, 0, 0.258819, 0.965926, 0, 0.322139, 0.653597)
material_override = SubResource("ShaderMaterial_855vq")
mesh = SubResource("QuadMesh_sbqxy")