added edge detection

This commit is contained in:
Luca 2025-02-28 09:42:00 +01:00
parent 7ada6a0f2c
commit 4dbba022af
4 changed files with 54 additions and 5 deletions

View file

@ -7,11 +7,12 @@
[sub_resource type="SphereMesh" id="SphereMesh_wnbfj"]
material = SubResource("ShaderMaterial_vbj21")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_855vq"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_vn7ob"]
render_priority = 0
shader = ExtResource("1_34hnr")
[sub_resource type="QuadMesh" id="QuadMesh_sbqxy"]
material = SubResource("ShaderMaterial_vn7ob")
size = Vector2(1.6, 2)
[node name="EdgeDetection" type="Node3D"]
@ -21,5 +22,4 @@ mesh = SubResource("SphereMesh_wnbfj")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.965926, -0.258819, 0, 0.258819, 0.965926, 0, 0.322139, 0.653597)
material_override = SubResource("ShaderMaterial_855vq")
mesh = SubResource("QuadMesh_sbqxy")