first examples
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shaders/006_variables/variables.gdshader
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shaders/006_variables/variables.gdshader
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shader_type spatial;
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/**
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* This is a documentation comment.
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* These lines will appear in the inspector when hovering over the shader parameters
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* You can use [b]BBCode[/b] [i]formatting[/i] in the comment.
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* The Offset From Ground shifts the model up and down.
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*/
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uniform float offset_from_ground = 0.5;
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/**
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* This parameter influcenes the amount of waves
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*/
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uniform float waves = 8.0;
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uniform float speed = 2.0;
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uniform float wave_height = 0.5;
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void vertex() {
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// Changing the waves parameter changes how warped the sphere is
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VERTEX.y += offset_from_ground + sin(VERTEX.x * waves + TIME * speed) * wave_height;
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}
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void fragment() {
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ALBEDO = vec3(0.1, 0.2, 0.6);
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}
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