[gd_scene load_steps=7 format=3 uid="uid://cvenkmwxdryi6"] [sub_resource type="PlaneMesh" id="PlaneMesh_exru8"] [sub_resource type="BoxShape3D" id="BoxShape3D_exru8"] size = Vector3(2, 0.01, 2) [sub_resource type="BoxMesh" id="BoxMesh_exru8"] size = Vector3(2, 1, 2) [sub_resource type="BoxShape3D" id="BoxShape3D_gltjq"] size = Vector3(2, 1, 2) [sub_resource type="BoxMesh" id="BoxMesh_gltjq"] size = Vector3(2, 2, 2) [sub_resource type="BoxShape3D" id="BoxShape3D_a8ttx"] size = Vector3(2, 2, 2) [node name="MeshLibrarySource" type="Node3D"] [node name="Floor" type="MeshInstance3D" parent="."] mesh = SubResource("PlaneMesh_exru8") [node name="StaticBody3D" type="StaticBody3D" parent="Floor"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Floor/StaticBody3D"] shape = SubResource("BoxShape3D_exru8") [node name="Half" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) mesh = SubResource("BoxMesh_exru8") [node name="StaticBody3D" type="StaticBody3D" parent="Half"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Half/StaticBody3D"] shape = SubResource("BoxShape3D_gltjq") [node name="Full" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) mesh = SubResource("BoxMesh_gltjq") [node name="StaticBody3D" type="StaticBody3D" parent="Full"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Full/StaticBody3D"] shape = SubResource("BoxShape3D_a8ttx")